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    robtannen
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    Do you have suggested guidelines for joystick control mapping on when to use direct mapping (e.g. pushing forward to move up) versus indirect/cockpit mapping (e.g. pull backing to move up)?  I was thinking that direct mapping makes sense when you are controlling something with respect to a two-dimensional surface, like a cursor over a map or screen, and indirect when you are trying to control in three dimensions, like a surgical tool.

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